GLB to FBX Converter with Textures, Rigs and Animations
Create a binary FBX from your GLB model directly in the browser. Embed textures, retain supported skeletons and animations, and choose axes and units for your target 3D application.
Textures are embedded in the binary FBX. The preset writes compatible axes and unit metadata for the selected application.
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Conversion runs locally in your browser. Your GLB files never leave this device.
How to convert GLB to FBX online
Upload a GLB, choose the target 3D software and animation setting, then download a portable binary FBX.
Choose GLB files
Add up to 10 .glb models, with a 100 MB limit for each file. Models are parsed locally.
Choose a target preset
Select Blender, Unity, Unreal Engine, Maya or Generic, then decide whether animation clips should be exported.
Download binary FBX
Convert the queue and download each .fbx file separately or save multiple completed files in a ZIP.
Choose GLB to FBX conversion settings
Target presets declare the axes and units expected by Blender, Unity, Unreal Engine, Maya or a generic Three.js workflow.
| Control | Setting | Effect |
|---|---|---|
| Target software | Blender, Unity, Unreal, Maya or Generic | Writes compatible up-axis, forward-axis and unit metadata |
| Textures | Embedded PNG data | Packages supported GLB textures inside the binary FBX |
| Animations | Include or omit | Exports supported position, rotation, scale and morph animation tracks |
| Processing | Local browser | The source GLB is never uploaded to a conversion server |
GLB vs FBX for 3D workflows
Both formats can carry complete assets, but they are optimized for different delivery and editing pipelines.
| Characteristic | Source | Output |
|---|---|---|
| Primary use | Web, mobile, AR and real-time delivery | Editing and interchange between DCC and game tools |
| Packaging | Compact binary glTF scene | Binary FBX 7.4 scene |
| Materials and textures | PBR materials and bundled textures | Mapped materials with embedded PNG textures |
| Rigging and animation | Skins, bones, morphs and animation clips | Skins, bones, blend shapes and animation stacks |
| Ecosystem | Three.js, Babylon.js and modern viewers | Blender, Maya, 3ds Max, Unity and Unreal Engine |
What the FBX converter preserves
The exporter maps supported Three.js scene data into binary FBX 7.4 while keeping conversion on this device.
Textures stay with the FBX
Supported GLB image textures are encoded as PNG and embedded, avoiding a separate texture folder for common materials.
Skeletons and skinning are mapped
Skinned meshes, bones, bind poses and bone weights are exported when they exist in the GLB scene.
Animation clips are optional
Keep the switch enabled to export supported transform and morph animation tracks, or disable it for a smaller static asset.
Material review is still important
GLB uses modern PBR material rules while FBX applications interpret materials differently. Review transparency, metallic and roughness appearance after import.
Related 3D and file converters
Choose another target format or continue preparing assets for production.
GLB to FBX converter FAQ
How do I convert GLB to FBX?
Choose one or more GLB files above, select the target application and animation setting, then select Convert to FBX and download the binary files.
Is this GLB to FBX converter free?
Yes. You can convert batches within the displayed file count and size limits without creating an account.
Are GLB files uploaded to a server?
No. GLB parsing, texture encoding and FBX generation run locally in your browser, so the model does not leave your device.
Does GLB to FBX preserve textures?
Supported image textures are encoded as PNG and embedded in the FBX. Because GLB and FBX use different material systems, check the imported material appearance in your target application.
Does conversion preserve the rig and bones?
The exporter supports skinned meshes, skeletons, bones, bind poses and skin weights. Complex assets should still be checked after import because applications can interpret bone axes differently.
Are GLB animations included in FBX?
Yes, when Include animations is enabled. Supported position, rotation, scale and morph-target tracks are written as FBX animation data.
Which target preset should I choose?
Choose the application where you will open the FBX. The preset declares its expected axes and units. Use Generic only when the destination handles standard FBX metadata directly.
Can I convert GLB to FBX for Blender?
Yes. Choose the Blender preset, convert, then import the FBX in Blender. Review materials, scale, bone orientation and animation playback before production use.
Can I use the FBX in Unity or Unreal Engine?
Yes. Select the matching Unity or Unreal preset so the FBX declares suitable axis and unit metadata, then review the import settings in the engine.
Why do materials look different after conversion?
GLB commonly uses metallic-roughness PBR materials, while FBX applications use different shading models. Geometry and textures can transfer even when roughness, metalness or transparency needs adjustment.
Convert your GLB asset to FBX
Choose a target application, keep the textures and supported animation data, and download a private binary FBX.
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